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Narrative Design
& Game Writing

A list of games I've worked on as a Writer or Narrative Designer.

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Carnival of Penance.

A lost soul, employed as a carnival mascot, searches for meaning whilst coming to terms with a past that haunts them.

The project was created alongside 2nd-year students at Abertay University as part of the MSc course.

Porter's Nightshift

Salem's life is on the line when his job as a night porter and his attempt to move a patient to a new ward are tested when he becomes trapped in a corridor, set on being his downfall.

Created as part of mentorship with Limit Break Mentor Gavin Spoors.

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Mewdy Miso.

A cosy, looping 2D game where you try to feed your daughters' temperamental cat, Miso, the right food before they destroy your flat, resetting the day. With each loop, you learn from Miso's reaction and gradually discover the correct food combination to break the cycle.

Winner of Best Itch Page by GDL Game Parade Judge.

Paralysing Obscurity.

Paralysing Obscurity is a bite-sized visual novel created for the O2A2 Jam, with strict asset limitations and a word count of 1000 words. Explore a single surreal encounter with a sleep paralysis demon.

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Food Conversations: Lunch Lingo.

A cozy visual novel that puts you in charge of a brand-new Japanese restaurant in a bustling city.  Was the writer for Haru, the high school student.

Maelstrom.

A PSX-inspired narrative-driven horror game set in the rotting wake of a cursed sea voyage created for the Themed Horror Jam.

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